Application of hand
exoskeletons in rehabilitation and patient care
Abstract:
Although much
research is being developed on hand exoskeletons (HEx), very few
reach TRL 9. This gives an idea of the deficiencies they present in
usability and safety. The target population largely determines the
suitability and usability level of each HEx. Depending on the user's
pathology, it would be necessary to act in one direction or another:
limiting or not the range of motion of certain joints, facilitating
control through EMG or other sensor-based mechanisms or by means of
a pushbutton, or giving more weight to the versatility of the
device, ease of use and cleaning, and the possible stigma of using
it.
Evaluations of HEx are usually partial, tested on few subjects and
rarely on patients. These include measurement of ranges of motion,
grip strength, and user feedback, but there is a lack of standard
protocols, making accurate comparison between different exoskeletons
difficult. In general, current assistive HEx can perform simple
tasks (basically cylindrical and pinch grips), but lack the
precision for fine motor control and sensing capabilities.
On the other hand, virtual therapies in rehabilitation are gaining
relevance for their potential in neurological patients, especially
when combined with upper limb exoskeletons. Upper limb exoskeletons
used in rehabilitation focused on activities of daily living (ADL)
do not include the hand. However, hand rehabilitation would be more
efficient by training ADLs directly, using virtual reality and
exoskeletons with assistant capabilities that allow patients to face
the development of ADLs in very early stages where it would not be
possible on their own, without assistance.
With all this, the proposal of this grant is to contribute to fill
the identified gaps. On the one hand, in relation to the lack of
protocols for systematic evaluation of the usability of HEx, we
propose to adapt the protocols and metrics used by the group to
compare artificial hands and prostheses, which measure grasping and
manipulation capacity, to also consider other more ergonomic and
biomechanical aspects, and thus consider, in addition to
coordination and dexterity tests, usability aspects such as safety,
invasiveness, efficiency, cleanliness, or cognitive effort for use.
On the other hand, it is proposed to use assistive HEx for
rehabilitation, focused on the performance of ADLs using serious
virtual reality games, in order to: (i) motivate patients, (ii) make
it possible to start rehabilitation by simulating ADLs much earlier,
(iii) allow a more accurate monitoring of progress that helps to
adapt rehabilitation specifically to the patient.
Date:
Sep.
2024-Ago. 2027
PI UJI:
Margarita Vergara
Monedero, Antonio Pérez González